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case study

naval attack

An internet computer game consisting of a high pace reaction rate of protecting a submarine from enemy torpedoes.


I was assigned to create an effective user interface that would demonstrate a sense of realism in the video game to the player of the game.

Naval Attack UI artboard


A major limitation included making the game with the requirement that it must be from top view / bird’s eye view

Naval Attack UI artboard


To further support the realistic design yet have it be from top view, the game was designed to look as if it was a live submarine radar.

Naval Attack UI artboardNaval Attack UI artboard